My own comments on this communication project.


My Report On This English Communication Project.



The Plan Of This Project.  

The topic

    We have decided to present a communication project unique from any other members of the class. We chose to organize a solid 3 hours amusement time with people who may or may not share the same interest. This was decided in a few discussions from March 30th and onwards. However it was not decided until mid April that we decided to go on with the plan.

    Discussing more through out the first halve of term 2, we divided the work load of each of us into a more equal proportion and set a date to the completion of them.

    This is roughly how the work has been divided:
 
 

Eugene Tsiflitzis Jonathan Lee
  • Planning the events for the presentation.
  • Chose the games to be played.
  • Writing up the questionnaire.
  • 4 pages of this Homepage.
  • Organized the rental of N64 and reviews on the games played.
  • Chose the games to be played.
  • Organized the use of Playstation.
  • Organized and maintained the homepage.
  • Arrangements of where the presentation will take place.
  • Scanning photos for the evidence of presentation.

 
 
   Intention.

    There are many people who enjoys to play video games not to waste time, but for enjoyment. But also many people view these entertainment consoles as a waste of resource and an useless invention. This communication project is to communicate to those people who may have a stubborn mind to accept these console inventions and to let them understand who significant the invention may be on people.
Hopefully, after some of the examples and comments of the people surveyed shown in this Homepage, people will respect each other's opinions and to experience the thrills of being a part of the generation of video console games.
 
  Audience.

    This project mainly focuses on the surveyed people of between 15 to 21, where all share a common interest in playing console games. However, the product of this project is for audience who may wonder into this homepage with or without any interest in console games and to show them the excitement and enjoyment of console games.

  Form Of Presentation

    The initial plan of presentation was just to present in on paper, but later onwards, we have decided to put the presentation on to the web. And the presentation of the event was performed in one of our own house providing approvement from the family.

  Resources Used.

    The resources chosen are based on two newly developed machines with 4 various types of games. All resources are either owned or borrowed from someone else, the purpose is to minimise the cost of this non-profit project as much as possible. Other resources such as food, will mainly come from Eugene and myself where most of the expenditures will be covered from our own pockets. Otherwise there will have a need for sponsorship from different contacts that we know.
 


 Log Book.  
 

ACTIVITIES. COMPLETION DATE.
Discussions on when where and how the presentation is to be held 15/04/98
The games to be played selected. 03/05/98
Invitation Cards and etc. 10/05/98
Competition events organized. 06/05/98
Equipments needed where collected. 21/05/98
Food and drinks organized. 21/05/98
Day of presentation. 23/05/98
Discusion on the final presentation. 05/08/98
Making of Homepage. 16/09/98 --> 14/10/98
Individual work. 20/10/98 --> Onwards

 
    


 Own Views On The Success Of This Communication Project.  

    Being partly addicted to computer and console games, I have decided to arrange a presentation with my partner Eugene Tsiflitzis. This project is focused on our interests making it a more pleasant experience as well as developing our English communication skills needed with the people arround the world. Not only it is an interest of ours, it is our intention to relieve stress from the audience that we have chosen from year 11 semester exams. This has made it work extreamly well, where everyone forgot about the pressure and the "work, work, work" atmosphere within their minds. They were able to redirect their focus from work to entertainment very easily and also having as much fun as possible.

   Summary Of work.

    Work undertaken in this communication project was given a lot of thought. We faced many difficulties such as learning the whole concept of renewing the look of the homepage. I started learning and using the html language, language for making homepages, early this year and it was then left with me to organize and maintain the homepage. However, things doesn't go as smoothly as it could. Firstly, on the day of our presentation 23/05/98 two of our guest arrived one and a half hours late, making it an extreamly difficult time for us while we had to rearrange th e events that were planed to take place.
    Because I have some experience in registering a host for our homepage, it was quite easy for us to register a host for our homepage. This was done less than 2 hours but however, due to some malfunctions inside our host, we had to make changes fast and effeciently. This was not noticed by my partner at first and I made the decision to register another account late that night. Luckly we saved all the information that we had developed in my own computer, so it was just registering another account and uploading the files into our account.
    Homepage making is a time consuming job, especially when you want to make it as good as possible. Because of the time that the Communication Project should have taken around 20 hours, we had to leave this homepage at this state.

   Evaluation of audience response.

     All the members of the people invited thought this communication project is a bit success, however because of the 2 audiences arriving later than the set time made our organisation less successful than what it should be. However people enjoyed the time we spend together extreamly well, they gave their 100% concentration to this presentation and also making it as humours as possible. We have also learned that people who participated enjoyed it very much not just because it was a 'game time' but also meeting friends and learning the different properties of different console systems. I have also learned that people who owns a console game tends to lean toward the games or the system they have and making comments such as "more N64 games are better" Johnny Chen.

  What I've learnt.

     One of the main things about the communication project is learn new things from organizing activities. I have become more familiarized with the html language from what I previously known. This made me more interested in making my own homepage and now currently finding another host for my new homepage where I have put in the links section in the homepage.
    Being in a group to work on a large project like this is easier, but when the other partner is not participating, it is like working by your self and constantly bugging the partner to finnish off a particular job. However, with my partner, these things hardly happened since we gave our selves plenty of time and both were responsible enough  to determin what comes first and what doesn't.

  Acknowledgements.

    I  specially like to thank Johnny Chen for supplying knowledge on Nintendo64 as well as lending his personal console system and Ronald Lee for supplying the Playsation system and games. With out them, it would to be possilbe to have our presentation. I would also like to thank my parents for allowing such event to take place at my house and all the guests that were invited for participation also bringing some snacks to support this non-profit project. I would also like to thank Fortunecity for supplying the webspace needed for the hosting of this homepage where it was greatly appriciated.
    Lastly, I would like to thank my partner, Eugene Tsiflitzis, for making this communication as less difficult as possible and sharing the work load evenly.


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